Upcoming Events

Winter Commander League - 2 Headed Giant
Jan
1

Winter Commander League - 2 Headed Giant

Our first Commander League game of 2026 will be a 2-Headed Giant showdown. Players will be randomly paired up to face off against another 2-Headed giant pair. This format is played with regular legal commander decks. Participants will receive a special promo printing of Unlucky Cabbage Merchant.

99 card deck + a Commander card.

  • There is no unified construction, though each player's deck should be a legal Commander deck by itself.

  • Each team starts with 60 life.

  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

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Winter Commander League - Planechase
Jan
8

Winter Commander League - Planechase

Winter Commander League continues with a little new chaos. Each pod will randomly select a Planechase card and their game will proceed under the conditions of the selected card. We will have a new achievement this league for winning a game with an altered ruleset.

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Winter Commander League - Archenemy
Jan
15

Winter Commander League - Archenemy

This one has been requested a few times, and so we are bringing Archenemy to our Winter Commander League. We will have Archenemy Scheme cards for the archenemy to build their scheme deck. For a little more on this variation of the commander format, I’ve copied information from the WotC website below.

An Archenemy Commander game consists of one player playing as the archenemy facing off against three (or more) other players in a team, all using Commander decks.

Each player on the team brings a Commander deck of 100 Magic cards, using typical Commander deckbuilding rules. Unlike regular Archenemy, the team shares a life total which starts at 60 life.

The archenemy player brings a Commander deck of 100 Magic cards, using typical Commander deckbuilding rules. They also bring a scheme deck which must contain 10 or more oversized scheme cards, each of which must be unique. The archenemy starts with 60 life and always goes first. They still draw a card during their first draw step.

On each of the archenemy’s turns, at the start of their first main phase, they reveal the top card of their scheme deck and set that scheme in motion. Schemes can provide powerful advantages for the archenemy or setbacks for the heroes. Most schemes have an ability that immediately triggers when they’re set in motion, after which those schemes are put on the bottom of the scheme deck. Some schemes, however, are labeled “ongoing”; after an ongoing scheme is set in motion, that scheme remains face up and active until an ability says to “abandon” it, at which point that scheme is put on the bottom of the scheme deck.

The other players take their turns simultaneously. They take their beginning phase together, then their main phase, then declare attacks at the same time during their combat phase, and so on. They also share a life total, though they don’t share other resources, and effects that read “each opponent” or “each player” still affect each team member separately. Players can block any creature(s) that are attacking them, their teammates, or Planeswalkers their team controls.

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Winter Commander League - Thunderdome
Jan
22

Winter Commander League - Thunderdome

Not an official variant, we’re just going to let you all play relatively unrestricted tonight. No brackets, no house rules, proxies will be allowed for this event. Games are subject to official commander rules, but other than that, come on down and do the worst things you can think of

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Winter Commander League - 2 Headed Giant (Copy)
Feb
5

Winter Commander League - 2 Headed Giant (Copy)

With Magic returning to Lorwyn finally, we will be returning to 2 Headed Giant for the night. Players will be randomly paired up to face off against another 2-Headed giant pair. This format is played with regular legal commander decks. Participants will receive a special promo from the new Lorwyn Eclipsed set.

99 card deck + a Commander card.

  • There is no unified construction, though each player's deck should be a legal Commander deck by itself.

  • Each team starts with 60 life.

  • A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.

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Winter Commander League - Budget Brawl
Feb
19

Winter Commander League - Budget Brawl

Final game of Winter Commander League before the championship game will be a Budget Brawl. Build a deck that clocks in at less than $100 and come throwdown. Don’t be fooled, there’s a lot of shenanigans to be had with a $25 deck. Feel free to stop in and talk to Sean or Paul if you need help, or wanna buy one of our premade budget decks.

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Winter Commander League - Turbo Tower
Dec
18

Winter Commander League - Turbo Tower

Winter Commander League continues with even MOAR promos. This event, participants will receive a full art foil promo of Command Tower. Players will start their games with the promo card on the battlefield, it does not count towards the 100 in your deck. Free mana on turn 1 AND a beautiful promo.

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Winter Commander League - Avatar Commander Party
Dec
11

Winter Commander League - Avatar Commander Party

Winter Commander League starts off with Avatar: The Last Airbender Commander Party. Your commander must be a legendary creature from The Last Airbender release. Pods will also have an altered ruleset per the WotC provided play aid for the Commander Party. Top 4 will receive a limited edition Avatar: The Last Airbender foil art print.

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Friday Night Magic
Sep
12

Friday Night Magic

Friday Night Magic is here. Join us for an Edge of Eternities Draft Night. $20 entry, you’ll receive 3 packs of Edge of Eternities to build your 40 card deck, lands will be provided by store if you need them. Every participant will receive a free promo card.

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Commander Mini League
Sep
4
to Sep 25

Commander Mini League

4 Week Commander League tournament. This will be a short “league” style tournament to help us gather input from players and fine tune things for a longer League Event with bigger prizes. We will be leaning on Bracket 3 rules - No more than 3 “Game Changer” cards in your deck and you cannot initiate an infinite combo before your 7th turn. There will be points awarded for playing and winning, and there will be achievements that allow you to earn extra points meeting set conditions during your games. Achievements can only be earned once per league period. Entry fee is $10 per week. 50% of entry fees will go to each nights prize pool awarded to top 4 players as store credit, the other 50% will go into the Championship Round prize awarded for top 4 players as store credit at the end of the League Event. More info on Championship Round to come.

For more information on brackets and cards considered “Game Changers” visit this LINK

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